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first_img Li Liang refutes the claim of "Byte Time," while Qin Shuo states it is a very realistic fact

On the evening of October 27, Li Liang, Vice President of Douyin Group, responded on Weibo to media person and financial observer Qin Shuo's statement about "the Byte Time of China's Internet," calling it "extremely unrigorous and purely nonsense." Li Liang stated that no company can become the "xx time of China's Internet"; instant messaging has a relatively stable moat due to relationship chains, while short dramas and short videos belong to a fully competitive market with rapidly changing dynamics. He also mentioned that Tencent's growth rate in short dramas and short videos far exceeds that of Douyin and Hongguo, and that instant messaging, gaming, e-commerce, and music occupy a significant amount of user time. He later posted that Qin Shuo's analysis contains several fundamental common sense errors.On the 26th, Qin Shuo published an article on his public account "Qin Shuo's Circle of Friends," citing QuestMobile data from a Nomura Securities report, stating that in July 2026, Douyin surpassed WeChat for the first time among the top 50 apps in China by mobile internet usage time, accounting for 19.4%, while WeChat accounted for 18.8%; the share of Byte's apps was 40.9%, and Tencent's was 29.1%. He questioned whether, despite WeChat's daily active users still exceeding Douyin's, China's Internet is shifting from Tencent time to Byte time, and from WeChat time to "Douyin + Hongguo time." This morning, Qin Shuo posted on social media that in the relevant rankings for August 2026, Byte's share was 41.8% and Tencent's was 28.6%, a difference of 13.2 percentage points. He believes that "Byte time" is a summary of Byte's total usage time share exceeding 40%, which is "a very realistic fact," while emphasizing that the share of user time does not equate to the share of user value.On the same day, Hongguo Short Drama, a platform under ByteDance, issued a statement saying that the claims circulating online about "annual revenue approaching 40 billion yuan" and "this year's revenue reaching 42 to 45 billion yuan" are inaccurate, and that the related comparisons, calculations, and extended interpretations lack factual basis. They stated that most of the current revenue continues to be used for content creator revenue sharing, copyright guarantees, and support for high-quality content. Data from third-party institutions shows that as of July 2026, Hongguo Short Drama had 168 million daily active users, a year-on-year increase of 107%. On October 19, Liu Xing, head of public relations at Doubao, responded to the claim that "over half of the domestic computing power is used to create feel-good dramas," stating that the data is unreliable, and that for Byte, only about 10% of the company's total computing power is used for training and inference of video generation models.

first_img Kuaishou launched an independent entry point "Interactive Content World"

According to "Du Jia," the Kuaishou App has officially launched an independent platform and entry called "Kuaishou Interactive Content World." Most of the light interactive works on the platform are produced using Vibe Coding, allowing creators to describe their ideas in natural language, with AI generating code and quickly iterating demos, enabling the creation of interactive narratives and simulation mini-games that can be launched without mastering complex programming."Du Jia" states that this entry is separate from the conventional short video information flow and serves as an independent container specifically for interactive content. The homepage displays works in a card format, divided into popular and latest sections, with examples including the AI interactive narrative "Odyssey: Choices," as well as short gameplay like Marble Challenge and Gravity Slingshot. For instance, in "The Fisherman Never Goes Empty," users can complete actions such as casting a line, waiting for a bite, and reeling in, while utilizing features like the side mall, encyclopedia, and achievements.The report mentions that personal pages will retain access records, with each interactive content labeled with the creator ID and browsing data. Douyin's interactive space and interest cards, Bilibili's Toy, Xiaohongshu's RED Skill, and Hongguo's short drama parallel world have previously entered the market. Kuaishou has adopted an independent homepage and personal center loop, with the article noting that the platform is still in its early stages, with a relatively small content pool and fewer categories.

Douyin internal testing AI workshop, the recommendation page adds interest card display for AI applications

Douyin is currently conducting an internal test of the AI Workshop, aimed at ordinary creators and developers, providing a complete link from AI application building, debugging, and operation to platform distribution, deeply integrating with Douyin's internal traffic system. The AI development framework, interface capabilities, and cloud storage services are all built into the creator's backend.The Douyin App's recommendation page has added a new content form interest card, used to showcase AI applications created in the AI Workshop. Users can directly interact with these cards while browsing the recommendation page, without needing to switch to a mini-program or leave the main app, allowing them to complete Q&A queries, fun interactions, and light tool experiences within the information flow. The interest card relies on Douyin's personalized recommendation distribution, supporting custom gameplay and styles.Creators who do not understand coding can use natural language to describe their ideas for building, while technically skilled developers can modify underlying files for deep customization. Debugging, real-device preview, and publishing can all be completed in the same environment. The produced works can be directly converted into interest cards for placement in the recommendation stream. This product is currently in the invitation-only internal testing phase.

Hurun Report: The commonly used information platforms for high-net-worth individuals are Xiaohongshu and Douyin, and the commonly used AIs are DeepSeek and Doubao

The Hurun Research Institute today released the "2026 Hurun Quality Life Report for High Net Worth Individuals in China," which states: "The commonly used information platforms are Xiaohongshu and Douyin, the commonly used AIs are DeepSeek and Doubao, and the most followed financial bloggers are Wu Xiaobo Channel, Xiao Lin Says, and Ren Zeping."61% of the surveyed high net worth individuals frequently use Xiaohongshu for information, which is 13 percentage points higher than Douyin. 32% of high net worth individuals frequently watch WeChat Video Accounts, and 24% frequently watch Bilibili. The enthusiasm for Eastmoney and Zhihu exceeds 20%, while Tonghuashun and Wind Info receive 14% enthusiasm.By age group, over 70% of U25 individuals use Xiaohongshu and Douyin as their most common information platforms, while U40 and those over 45 prefer to use Video Accounts. The audience for professional investment software like Eastmoney, Wind Info, and Tonghuashun is mainly U35 and U40.The top three financial bloggers that high net worth individuals most frequently follow are Wu Xiaobo Channel (38%), Xiao Lin Says (23%), and Ren Zeping (17%).The most commonly used AI assistants among the surveyed high net worth individuals are DeepSeek and Doubao. By age group, U25 most frequently uses ChatGPT, while U30, U35, U40, and U45 predominantly use DeepSeek, and respondents over 45 most frequently use Doubao.
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